![]() ![]() Spider-Man's gadgets are fun but it feels like Insomniac could do so much more, even letting players take on entire combat encounters with just gadgets. Insomniac is renowned for the wacky weapons and gadgets in their games, from Ratchet & Clank's Groovitron to Sunset Overdrive's teddy bear launcher. Marvel's Spider-Man has a variety of gadgets for players to use, but more often than not they feel like an afterthought instead of a legitimate way to take on encounters. Spider-Man 2 should also add in challenges that deal with both swinging/traversal and combat, instead of separating them into different things. ![]() Maybe that comes in the form of new moves that work for both traversal and combat, like Miles' Venom Jump, or it could simply mean more interactable elements in the environment. ![]() The game's traversal already works well, but it can be integrated into combat even better. However, the next Spider-Man game should try and make the environment more of an active player in things. Miles Morales mixes this up ever so slightly with Venom powers that oftentimes require players to know how each move works and the area it can hit. At the same time, city traversal and combat feel like wholly separate systems instead of two parts of a whole. Spider-Man does have a level of interactivity with its environment, like items Spidey can pick up and throw, but it pales in comparison to Sunset Overdrive. Combat encounters have a rhythm to them as players build up combo meters to unlock perks, and on a sub-level, it's about analyzing the environment and picking out the best path. Whether it's bouncing off of an air conditioner or grinding on a train wire, players need to constantly stay on the move and use the environment to their advantage. Sunset Overdrive's defining feature is its traversal and combat system, which makes use of nearly every object in the world. ![]()
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